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	<title>Comments for Kris Arnold</title>
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	<link>http://krisarnold.com</link>
	<description>I take a shit load of pictures and do some geeky stuff too</description>
	<lastBuildDate>Fri, 09 Sep 2011 00:40:23 +0000</lastBuildDate>
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		<title>Comment on Adding info windows to map clusters with google maps api v3 by how to find the markers in the individual clusters in a marker cluster object in google maps api v3? &#124; appsgoogleplus.com</title>
		<link>http://krisarnold.com/2010/10/15/adding-info-windows-to-map-clusters-with-google-maps-api-v3/comment-page-1/#comment-1627</link>
		<dc:creator>how to find the markers in the individual clusters in a marker cluster object in google maps api v3? &#124; appsgoogleplus.com</dc:creator>
		<pubDate>Fri, 09 Sep 2011 00:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=370#comment-1627</guid>
		<description>[...] I followed the tutorial here to add an inforwindow to the individual clusters of markercluster at any zoom level. http://krisarnold.com/2010/10/15/adding-info-windows-to-map-clusters-with-google-maps-api-v3/ [...]</description>
		<content:encoded><![CDATA[<p>[...] I followed the tutorial here to add an inforwindow to the individual clusters of markercluster at any zoom level. <a  href="http://krisarnold.com/2010/10/15/adding-info-windows-to-map-clusters-with-google-maps-api-v3/" rel="nofollow">http://krisarnold.com/2010/10/15/adding-info-windows-to-map-clusters-with-google-maps-api-v3/</a> [...]</p>
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		<title>Comment on Abandoned USA by Hillary J</title>
		<link>http://krisarnold.com/2011/03/15/abandoned-usa/comment-page-1/#comment-1528</link>
		<dc:creator>Hillary J</dc:creator>
		<pubDate>Sun, 12 Jun 2011 20:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=462#comment-1528</guid>
		<description>Just wanted to say that I have looked through all of your posts on the Abandoned USA site, and they are all wonderful!! You are an amazing photographer, with mad skills! I am also VERY much into urban exploration, especially abandoned buildings,etc. It is absolutely fascinating. Your pics are very inspiring! Keep up the good work!!</description>
		<content:encoded><![CDATA[<p>Just wanted to say that I have looked through all of your posts on the Abandoned USA site, and they are all wonderful!! You are an amazing photographer, with mad skills! I am also VERY much into urban exploration, especially abandoned buildings,etc. It is absolutely fascinating. Your pics are very inspiring! Keep up the good work!!</p>
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	</item>
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		<title>Comment on Chaos Tools Ajax Commands Reference Guide by admin</title>
		<link>http://krisarnold.com/2010/10/29/chaos-tools-ajax-commands-reference-guide/comment-page-1/#comment-1417</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 17 Mar 2011 21:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=380#comment-1417</guid>
		<description>The only way I have found to do this is to create your javascript in php and append it to the DOM after you have swapped out your elements</description>
		<content:encoded><![CDATA[<p>The only way I have found to do this is to create your javascript in php and append it to the DOM after you have swapped out your elements</p>
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	<item>
		<title>Comment on Chaos Tools Ajax Commands Reference Guide by stevegmag</title>
		<link>http://krisarnold.com/2010/10/29/chaos-tools-ajax-commands-reference-guide/comment-page-1/#comment-1415</link>
		<dc:creator>stevegmag</dc:creator>
		<pubDate>Thu, 17 Mar 2011 16:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=380#comment-1415</guid>
		<description>Any way to add an external js function call to the $commands[] / render function.  I need to run processes on items after they are swapped in.</description>
		<content:encoded><![CDATA[<p>Any way to add an external js function call to the $commands[] / render function.  I need to run processes on items after they are swapped in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ubuntu Arcade Machine &#8211; Part 1 &#8211; Wahcade and MAME by Ubuntu Arcade Machine – Part 2 – The Cabinet &#124; Kris Arnold</title>
		<link>http://krisarnold.com/2010/11/02/ubuntu-arcade-machine-part-1-wahcade-and-mame/comment-page-1/#comment-1398</link>
		<dc:creator>Ubuntu Arcade Machine – Part 2 – The Cabinet &#124; Kris Arnold</dc:creator>
		<pubDate>Sat, 05 Mar 2011 21:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=387#comment-1398</guid>
		<description>[...] Part 1 &#8211; Setting up ubuntu and wahcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Part 1 &#8211; Setting up ubuntu and wahcade [...]</p>
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	<item>
		<title>Comment on Installing Mapnik on CentOS 5 by Mohammad</title>
		<link>http://krisarnold.com/2010/07/14/installing-mapnik-on-centos-5/comment-page-1/#comment-1384</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Sun, 20 Feb 2011 13:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=223#comment-1384</guid>
		<description>Hi;

I followed the above steps on an updated CentOS-5.5 (32-bit) ...
Every thing went on perfectly except the last step!
When configuring Mapnik for installation (i.e. # python26 scons/scons.py configure) it says:
&quot;Boost version 1.34 or greater is requred&quot;
Why it can&#039;t find the boost I have installed lately?! Am I missing something?!
You can be sure that I followed every step above.

Looking forward to your reply ...

Thanks in advance</description>
		<content:encoded><![CDATA[<p>Hi;</p>
<p>I followed the above steps on an updated CentOS-5.5 (32-bit) &#8230;<br />
Every thing went on perfectly except the last step!<br />
When configuring Mapnik for installation (i.e. # python26 scons/scons.py configure) it says:<br />
&#8220;Boost version 1.34 or greater is requred&#8221;<br />
Why it can&#8217;t find the boost I have installed lately?! Am I missing something?!<br />
You can be sure that I followed every step above.</p>
<p>Looking forward to your reply &#8230;</p>
<p>Thanks in advance</p>
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	<item>
		<title>Comment on Ubuntu Arcade Machine – Part 2 – The Cabinet by Jason</title>
		<link>http://krisarnold.com/2010/12/30/ubuntu-arcade-machine-%e2%80%93-part-2-%e2%80%93-the-cabinet/comment-page-1/#comment-1196</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 30 Dec 2010 22:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=428#comment-1196</guid>
		<description>Dude - AWESOME job.  That&#039;s a great idea and design.  I&#039;m in the middle of revamping my X-Men cab set up with a different PC since my old one bit the dust.  I&#039;m using XP though since I have an ArcadeVGA card and going through a PC2Jamma connector - just made things easier.  I&#039;m using Mala for the front-end and getting all the different emulator layouts figured out.  I&#039;ll post some pics on my site when I have it ready to roll.</description>
		<content:encoded><![CDATA[<p>Dude &#8211; AWESOME job.  That&#8217;s a great idea and design.  I&#8217;m in the middle of revamping my X-Men cab set up with a different PC since my old one bit the dust.  I&#8217;m using XP though since I have an ArcadeVGA card and going through a PC2Jamma connector &#8211; just made things easier.  I&#8217;m using Mala for the front-end and getting all the different emulator layouts figured out.  I&#8217;ll post some pics on my site when I have it ready to roll.</p>
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		<title>Comment on New Orleans, Fitting a week into 5 minutes by Kim Arnold</title>
		<link>http://krisarnold.com/2010/09/16/new-orleans-fitting-a-week-into-5-minutes/comment-page-1/#comment-196</link>
		<dc:creator>Kim Arnold</dc:creator>
		<pubDate>Sun, 19 Sep 2010 18:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=361#comment-196</guid>
		<description>Fantastic treats in here. Loved the time lapse stuff. The wedding made me laugh, and I fell in love with Sweet Street Symphony!
The pics of abandonment in NOLA said oceans of things to me. They had a feel of loss, but also of a thriving spirit to return.
Very cool.</description>
		<content:encoded><![CDATA[<p>Fantastic treats in here. Loved the time lapse stuff. The wedding made me laugh, and I fell in love with Sweet Street Symphony!<br />
The pics of abandonment in NOLA said oceans of things to me. They had a feel of loss, but also of a thriving spirit to return.<br />
Very cool.</p>
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	<item>
		<title>Comment on Installing Mapnik on CentOS 5 by Andrew</title>
		<link>http://krisarnold.com/2010/07/14/installing-mapnik-on-centos-5/comment-page-1/#comment-195</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 17 Sep 2010 11:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=223#comment-195</guid>
		<description>When I tried this I needed 

/usr/local/lib64
/usr/local/lib

in /etc/ld.so.conf.d/local.conf</description>
		<content:encoded><![CDATA[<p>When I tried this I needed </p>
<p>/usr/local/lib64<br />
/usr/local/lib</p>
<p>in /etc/ld.so.conf.d/local.conf</p>
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	</item>
	<item>
		<title>Comment on Dynamic Tile Server with Google Maps, Mapnik, and Drupal by Tom MacWright</title>
		<link>http://krisarnold.com/2010/07/13/dynamic-tile-server-with-google-maps-mapnik-and-drupal/comment-page-1/#comment-4</link>
		<dc:creator>Tom MacWright</dc:creator>
		<pubDate>Tue, 13 Jul 2010 20:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://krisarnold.com/?p=215#comment-4</guid>
		<description>Cool code!

You might want to look into the StyleWriter module, combined with TileLite (at http://github.com/tmcw/stylewriter and http://github.com/tmcw/TileLiteLive ). These two modules go for the viewpoint that each map can define its own sources via tile URLs - so that your map is at /mapfileurl/0/0/0.png, and the tile server transparently handles the rest of it. It&#039;s not specialized to a workflow of uploading shapefiles and having that work, but it&#039;d be a small change to do so, and would allow you to do what you&#039;re doing now, but with much less custom code.</description>
		<content:encoded><![CDATA[<p>Cool code!</p>
<p>You might want to look into the StyleWriter module, combined with TileLite (at <a  href="http://github.com/tmcw/stylewriter" rel="nofollow">http://github.com/tmcw/stylewriter</a> and <a  href="http://github.com/tmcw/TileLiteLive" rel="nofollow">http://github.com/tmcw/TileLiteLive</a> ). These two modules go for the viewpoint that each map can define its own sources via tile URLs &#8211; so that your map is at /mapfileurl/0/0/0.png, and the tile server transparently handles the rest of it. It&#8217;s not specialized to a workflow of uploading shapefiles and having that work, but it&#8217;d be a small change to do so, and would allow you to do what you&#8217;re doing now, but with much less custom code.</p>
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